Resources
Aluminium -- Increases soldier count +20% and lowers inital infrastructure cost -7%, lowers initial aircraft cost -8%.
Cattle -- Increases number of citizens +5% and lowers initial land cost -10%.
Coal -- Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%.
Fish - Increases number of citizens +8% and lowers initial land cost -5%.
Furs -- Increases citizen's daily income +$3.50 and triples the natural growth of a nation.
Gold -- Increases citizen's daily income +$3.00 and lowers technology cost by 5%.
Gems -- Increases citizen's daily income +$1.50 and increases population happiness +2.5.
Iron --Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5%, lowers tank cost and upkeep costs -5%.
Lead -- Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%.
Lumber -- Lower inital infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
Marble -- Lower inital infrastructure cost -10%.
Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%.
Pigs -- Lowers soldier upkeep cost -$0.50, increases solder efficiency +15%, and increases population +3.5%.
Rubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), decreases infrastructure purchase cost -3%, and lowers initial cost of aircraft -4%.
Silver -- Increases citizen's daily income +$2.00 and increases population happiness +2.
Spices -- Increases the natural land growth of a nation by 8% and increases population happiness +2.
Sugar -- Increases number of citizens +3%, and increases population happiness +1.
Uranium -- Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%.
Water -- Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 10%.
Wheat -- Increases number of citizens +8%.
Wine -- Increases population happiness +3
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Bonus Resources
Affluent Population - Increases number of citizens +5%. Requires Fine Jewelry, Fish, Furs, and Wine.
Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber
Automobiles - Increases population happiness +3. Requires Asphalt and Steel.
Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and aluminum
Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.
Fast Food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs
Fine Jewelry - Increases population happiness + 3. Requires Gold, Silver, Gems, and Coal.
Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%.
Radiation Cleanup - Removes 1 day of nuclear anarchy. Improves a nations environment by 10%. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15.
Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead.
Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Requires Coal and Iron.